Unravel Two is much shorter than It Takes Two and the story is minimal, but the art is quite beautiful and the gameplay works great for couch co-op. I got it for cheap on sale and it seems to go on sale frequently. We're playing it on PS5 and enjoying it a lot! I don't think I've ever seen anyone talk about this game before. If you're looking for something to fill the same need, I would recommend Unravel Two. Since it got a lot of attention, a lot of you are already familiar with It Takes Two. I was happy to see It Takes Two win the Game Awards GOTY and hopefully encourage more of these co-op experiences. It Takes Two was great because we had fun playing it together, the gameplay was constantly changing, easy to play for infrequent gamers but still fun for an old hack, and was delightful to make fun of together when the story script made odd choices. My girlfriend occasionally enjoys playing games but typically only one every couple years (she loved Kingdom Hearts and Breath of the Wild). I play lots of games as a my primary leisure activity. It Takes Two was one of my favorite games of the year. A very fun way to spend 5 to 6 hours of your time. If you’re on Game Pass and enjoy platformers, this is an absolute no-brainer. My niece wanted to replay it immediately after we had finished, which we did. It was the last game I played this year - which was by far my most prolific gaming year ever -, and I couldn’t have asked for a more relaxing and enjoyable wrap-up. Unravel Two is definitely one of the most satisfying platformers I’ve played in recent times. And to be honest this would be nitpicking in an otherwise great package. However, just like the two Yarnys ‘bond’ with each other from the start, I think the main goal here is to form a bond between players, so I’d argue it wouldn’t need much of a story anyway. Maybe that the game seems to end somewhat abruptly, and that the underlying story, although endearing, may feel a bit too vague. There aren’t really that many downsides I can think of. But actual cooperation is where Unravel Two truly shines: you often have to help each other out to progress, and the variety of scenarios you’re presented with in these situations is quite decent throughout the entire game.
#Reddit unravel two plus
And speaking of children, the game also incorporates this awesome mechanic where you can hop on your partner’s back if a particular section proves too difficult, which was a great plus on our playthrough. Overall, I’d say it’s a perfect balance between challenge and enjoyment especially if you’re playing with a child. The platforming can be difficult at times, but the level design and mechanics are so incredibly polished that it never feels unfair. The puzzles, whilst not necessarily head scratchers, still offer enough challenge for it to be fun, and we actually had a bit of trouble figuring out a couple of them. Everything is polished and fluid, and pretty much all mechanics are a joy to use - especially the swinging. The visuals and soundtrack are stunning, and they kind of drop you into this meditative, almost hypnotic space where you start to feel zoned in and just flow through the challenges, especially a couple hours in. The game looks amazing (we loved going through all scenarios) and plays even better. I was expecting something nice and relaxing, which I got, but I didn’t expect such quality from a game that, for all intents and purposes, remains largely left out of most quality couch co-op recommendations, at least from what I’ve seen. I had Unravel Two on my list to play with my niece for a while and we finally got a chance to do it recently. I almost never play multiplayer, but every now and then I’m up for some couch co-op.